Nп/п : 59 из 100
От : Heisenberg 1:103/705 07 фев 26 23:18:13
К : Nightfox 07 фев 26 02:57:02
Тема : Dos Doors
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@MSGID: 55806.sync@1:103/705 2deddd6d
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@TZUTC: 0000
@PID: Synchronet 3.21b-Linux master/5165d2e68 Jan 21
2026 GCC 13.3.0
@TID: SBBSecho 3.36-Linux master/cd30ec58a Feb 06
2026 GCC 12.2.0
@COLS: 80
@BBSID: HEISEN
@CHRS: CP437 2
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@NOTE: Synchronet msgeditor master/5165d2e68
Re: Dos Doors
By: Nightfox to Heisenberg on Sat Feb 07 2026 12:53:07
> Re: Dos Doors
> By: Heisenberg to All on Sat Feb 07 2026 03:06 pm
>
> He> I was wondering what solution works best for everyone to
run dos based > He> games?
>
> He> Ive been using dosemu2 on linux with mixed success.. some
games work an > He> some dont.. but its pretty hit or miss.
>
> He> Ive also gotten some games to work using dosbox-x and
doornode on linux > He> where they dont work under dosemu2
>
> He> what works best for most of you?
>
> I`m running my BBS in Linux and I also use dosemu2. I`ve
found very few DOS > door games that don`t work well in dosemu2; it was
just a few trivia games t > were taking up a lot of CPU time for
some reason and appeared slow or almost > frozen. I ended up replacing
those with something different. Otherwise I
> haven`t had much trouble with dosemu2. I didn`t know dosbox-x
could be used > for this purpose (I didn`t know dosbox-x could
communicate with Synchronet t > send output to the user).
>
> Nightfox
Actually, im using something called Doornode to facilitate that..which uses
dosbox-x, its working well with ubuntu linux and ive gotten some games to run
which dont work under dosemu2 - specificaly Esterian Conquest, where i was
getting a Runtime Error 008 when running nightly maintence... and i found that
some other games are working well.. i.e tradwars 2002
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